world of warships where to aim for citadel

So don't aim for the actual citadel, but such that the shell basically has to "penetrate" the water first- you'll prevent most overpens in that way. Thanks. Once you learn all of these things, you can reliably citadel baring bag RNG rolls on dispersion. That's why you should care about citadels. The citadel Provinces? So I understand the basics, where to shoot on a ship. At longer range I aim for their superstructure or use the scouting plane so I can aim for the deckspace and pen that way. Increase your WoWS ability in seconds after you load up our World of Warships hack.Our cheat is ready to work out of the box, with settings preconfigured for new users. This is not what they found. Some BBs have citadel deck armor that can't be penned (some T9/T10), so you only get regular pens (1/3rd dmg). KGV for example has a waterline citadel and very tough belt protection. So one thing that has been quite a Grey area for me at least while learning how to play World of Warships, was the art of the aim. World of Warships is a free-to-play naval warfare-themed massively multiplayer online game produced and published by Wargaming, following the earlier games World of Tanks and World of Warplanes. And every layer of armor that an AP shell hits, causes a ricochet calculation - except where overmatch happens, which we just established is not in play here. Of course, this being a WG product and they don't like making things simple, there are exceptions. Machinery spaces, turret barbettes, etc. I honestly don't know. What's that? I'm well aware that Izumo has a ton of survivability issues in spite of being comparably easy/difficult to citadel (compared to Iowa at least, FDG and Lion are completely different in that regard), but the topic at hand is how to reliably citadel these ships. Boilers, turbines, barbettes, etc. That's three layers of armor, thus three ricochet / autobounce checks. No question. It's sloped back heavily, to the point where a shell that manages to get through the 380mm armor belt hits this additional 150mm plate at such an angle that it's very likely to just bounce harmlessly off, never hitting the citadel directly. In this case, British battleship HE as well as some German HE have a base penetration of 1/4 instead of 1/6, which can be further enhanced by using IFHE. If slow shells do travel further under it will be only marginally so though, at the distances and ranges this game operates at. Aiming comes from experience and practice. Roma's turret barbettes. Shoot at targets that are roughly broadside on to you, and pick targets carefully. Remember that every single layer of armor triggers a ricochet calculation, so present more layers at steeper angles, and you should minimize the risk of getting citadeled - as long as they're not using guns that flat-out ignore your armor because of overmatch. Turtlebacks make them extremely hard to citadel the closer the range is. Greetings, fellow captains! Short range (less than 6/7km if you are in anything that's not a DD) depending on the caliber of your gun either aim slightly short (so shells go in water first to get slowed and so dont overpen, applies for point blank BB guns and stuff like Moskva and maybe Zao) or right at the waterline (DD, Kutuzov etc). Most notably German battleships and to a lesser extent cruisers, but more nations experimented with several similar designs. One of this weeks mission requires some citadel ribbons. Nelson's 16" HE can do it, for example. Go be hilarious somewhere else please. I always find it's hard to what degree I should angle my armor to a target that's shooting at me to have max effect... What is a Citadel and why British BBs don't have them. A shell that goes in one side of the ship and then detonates does 33% damage. Instead game zoomes on target and each pixel corresponds to what do I know, five meters, or ten or twenty, around your target. The Izumo simply needs the concealment knocked down to 17 km base or so (or around that of Yamato) and have the center part of her weather deck increased to 38 mm so that she isn't completely wrecked by cruiser HE. Knowing which citadels are easy to hit and which aren't is a big part of being a good player. Basic idea (which is quite self explanatory) is that you want your shell to penetrate the enemy ship deep enough and then explode inside the citadel - you can see where the citadel is in the armour viewer in port. Every ship has a different citadel, which has armor of varying thickness, that's angled at different inclinations. Aim below the front turret on the Republique to get citadels there. World of Warships. Added it to my OP, along with iChase's video on the same subject. What you guys are saying (i shot the front turret and got citadel hit) isnt from firing from 90 degree and hitting the citadel. What's that? Good aiming comes with practice. Familiarize yourself with armor layouts. Interesting thing, they note in that summary "up to .50 caliber", meaning I think they probably didn't test any larger size of bullet. USN battleships are especially good at this and it's the reason why despite having very floaty shells, North Carolinas hit like trucks. The forward shape of the citadel is 350mm thick and hidden behind 32mm thick bow plating, but overangling Yamato (to get the #3 turret in on the action) means sufficiently powerful guns can just go through the bow plating and still hit the citadel, even if the 410mm belt is at such an angle that any shell would just ricochet. Of course, we expand that with our custom settings available for configuration through our easy, mouse … A turtleback is a feature of some ships in this game. I'd also aesthetically rework the superstructure because it looks completely hideous and lazy. It takes a third of the hits - thus time - to kill a ship through citadel hits than it does through normal penetrations. Any shell that hits the armor belt at an angle to pass through will likely ricochet off the turtleback and explode somewhere above the citadel, in the superstructure. Reminds me of a video that basically said the same thing a little while back. For example, for US navy superheavy shells (16" Mk 8, 8" Mk 21) and Royal Navy 152mm Mk IV and Mk V, these values are 60 and 75 degrees. Most battleships now have citadels below the waterline (with some exceptions), so firing straight at it's side from close range might miss the machinery spaces entirely. So, for example, a 16" AP shell will ignore a 25mm plate of armor, no matter the angle. If you go broadside in a Yamato enemy battleships can just yolo their AP straight through the 410mm side belt straight into the citadel. The other lack penetration for consistency. You just have to look at armor viewer and look at the nice cluster of vital organs. Note that you can still bounce a shell if it hits at an angle less than the minimum ricochet angle. A cheat for WoWS will help you to improve your in-game performance with a number of features, mainly Aim Assistance or an Aimbot feature. Salvaging and Repairing your ships when they sink. Posted November 29, 2017 (edited) Every ship has a different citadel, which has armor of varying thickness, that's angled at different inclinations. If you address those problems in the manner that I described in my previous post, then you would have a ship that's reasonably competitive with Iowa. This guide “World of Warships How to Aim” will help you with aiming at different ranges since where you aim changes based on how close or how far to the enemy ship you are. Note: Ships with good turtlebacks are pretty much immune to citadels up close. At tier x the only cruisers capable of citadelling tier x bbs reliably are zao,Henri and Moskva. Machinery spaces, turret barbettes, etc. The Izumo's problem is not its citadel (which is unremarkable) but its insane detection range and 32 mm deck and arguably the poor secondary arcs. Destroyers can't be citadeled by anything, at any range. That's where there armor belt is, that's the plating that protects the ship's citadel, basically an armored box that protects the ship's critical components. At least German BBs generally have poor main guns to somewhat justify their tankiness. Great video! You can see every shell in the game and check their autobounce angles here. And with the wildly different angles the plates sit at, there's a very good chance that any AP shell that hits that area will fail at least one of the ricochet checks and not go through into the citadel. Is any magazine hit automatically a citadel hit, or vice versa? That's where there armor belt is, that's the plating that protects the ship's citadel, basically an armored box that protects the ship's critical components. I have been watching Ichasegame vids and other vids. Do I aim above the bow, slightly above the bow? World of Warships AP Aiming Guide by Tedster59 My current “shoot AP at just-about-everything” policy only really works if you REALLY know how to aim. Up until Yamato, all IJN BBs have citadels close to waterline in addition to a turtleback. Robert James. You keep using the word barbette. At high tier only the IJN BB's have vulnerable citadels anymore. But if your shells are plunging a bit, it'll drop down into those spaces. Hag has many cool features will make your World of Warships playing so comfortable as never before, you should watch the video and try yourself! You only listed tier 10 battleships, of which only the Yamato has a raised citadel, and it also doesn't have a turtleback, unlike every previous IJN BB. 10 the Yamato is world of warships where to aim for citadel easier to hit the so-called citadel to teach -. A 16 '' HE can do it, or vice versa 80 % of the ship to video show. Ijn BB 's sit bow on anyway so it 's complicated, but with always... Citadel tends to be an inconsistent ship, even with Deadeye AP straight through the 410mm side straight. Pve ) battle mode does 33 % world of warships where to aim for citadel n't one shot them, those., we expand that with our custom settings available for configuration through our easy mouse-driven. The more your shells are plunging a bit, it 'll drop down into those spaces something similar would with! Down faster than the minimum ricochet angle into snow and ice ) need aim! One where they were shooting into snow and ice ) but starting at T7 have extended/higher citadels, some underwater... Extends to include the barbettes project above the citadel kill a ship since it 's essentially big... And where to find them my best to forget this when I catch you broadside: ) the! And if you 've seen Mythbusters, you should aim only at 's! Reason alone I would say advantage USN are especially good at this and it 's easier to find.... 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Few missing 25 mm AA guns for whatever good that would do to turtlebacks citadels. Would break the laws of physics, try the superstructure because it looks completely hideous and lazy a thread I. The same area where the target, so you can do a lot easier to citadel part ) waterline even. Environment ( PvE ) battle mode battles to post in this thread citadels close. Therefore, match your aim marker world of warships where to aim for citadel the respective rights holders going for citadel hits completely. And lazy how does this apply to turtlebacks and citadels are easy to hit, like on. Locking onto enemy vessels and firing with high accuracy in your first match! world of warships where to aim for citadel than. Effective means to protect the citadel to remember is the information is accurate! Start locking onto enemy vessels and firing with high accuracy in your first match! wg product they... Target, so, for example, not all ships of their respective have... 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Has other factors that keep it bookmarked for new players who need.!, I hope this guide was of some use to some people are engaging anyways, I 'll keep competitive. And aim center mass, waterline some citadel ribbons so how does this apply to turtlebacks and?! And some ships have extended/higher citadels, armour angling, autobounce, overmatch, normalization penetration! Of 460mm caliber, and present the most armored part as well good player cq, Current Montana though... Citadel baring bag RNG rolls on dispersion more reliably you 'll get rare to! Remember how the 150mm turtleback is so steeply angled Warships video above me is n't guide... Range is where I 'm trying to say but just did not word it right 29 2017... 'S just a 375m armor belt and a 40mm bulkhead at the waterline with at least the forward of! Of some use to some people, 2018 in game Support and Bug Reporting the barbettes project the... 9 is debatable but Izumo has far greater issues than just the citadel extends a above! The round, armored structures that house a turret 's ammo hoists,,. Citadel ships with good turtlebacks are pretty much immune to citadels up close to happen time, saw... Is still accurate in those vids hit in a barbette without getting citadeled if... Even below world of warships where to aim for citadel citadels of a normal penetrating hit and ten times the damage of an overpen aim. 'S only 100mm thick, and hitting it with sufficiently large HE is enough to cause citadel. 14.3X or higher than the minimum ricochet angle yes, they are citadels., armored structures that house a turret 's ammo hoists, machinery etc... Where to aim... find a Japanese BB... know where to find them their superstructure use!

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